The  developers at Incog can be credited with conceiving the seminal   Twisted Metal car combat series, creating its superb sequel, and then   later reviving the franchise with Twisted Metal: Black. Considering the   sort of skewed Americana fantasy aesthetic featured in these games, as   well as in War of the Monsters, Incog's giant monster battler from   earlier this year, the company's latest effort seems uncharacteristic.   No killer clowns or Godzilla knock-offs here: Downhill Domination is a   high-speed racing game that has players riding mountain bikes down a   wide variety of near-vertical courses. So aside from being produced by a   company best known for its distinct, peculiar taste, the game feels   like pretty standard fare for the extreme sports genre, although it   moves at an unusually high speed. 
Aside   from being produced by a company best known for its distinct, peculiar   taste, the game feels like pretty standard fare for the extreme sports   genre.
 Given a minimum amount of space, one could  best describe Downhill  Domination as SSX in the off-season. This  comparison is easy to make for  a number of reasons. For one thing, the  roster of riders in Downhill  Domination mostly consists of colorful  fantasy characters, such as  Cosmo, the rebellious young British  aristocrat, T-bag, the hacky-sacking  counterculture type, and Kalolo,  the beefy Pacific Islander. You can  also unlock a handful of real-life  downhill pros as you progress through  the game.  
Also like SSX,  Downhill Domination lets you take a swing at your  opponents in hopes of  knocking them clean off their rides, and you can  upgrade your attacks  by successfully landing tricks, going from a basic  punch all the way up  to a ranged attack with a water bottle. The trick  system closely  mirrors the system found in the SSX games, requiring you  to use  different combinations of the shoulder buttons and the triangle  button  to pull off a variety of flashy aerial maneuvers. Pulling off  tricks  nets you points, which are eventually converted into cash that  can be  used to purchase basic bike upgrades, like frames, shocks, and  wheels,  or one of the game's dozen or so unlockable goodies. The trick  system  is pretty basic, and it wouldn't be difficult to succeed in the  game  without using any tricks at all, but such a system has become so   standard for the genre, the game would feel kind of naked without it. 
Downhill Domination lets you take a swing at your opponents in hopes of knocking them clean off their bikes.
 The  courses in Downhill Domination are as eclectic as the riders,  covering  an impressive variety of locales, from the misty mountains of  Hawaii  to the asphalt streets of urban America. Most of the environments  host  several different tracks that are divided up by type. The freeride   courses are generally broad, wide-open tracks that give riders plenty   of options on how they want to get down the mountain, with a heavy focus   on sneaky shortcuts. These courses are also rather long, and it can   take you a good three to four minutes to get from top to bottom. 
The  freeride courses are impressive from a technical standpoint because  of  their sheer size, and they're also pretty interesting from a design   perspective. Instead of just being pure wilderness from top to bottom,   most freeride courses go through several different strata, starting off   in untamed wilderness and ending up in some semblance of civilization.   The mountain cross tracks are much smaller in scope and tighter in   design, with less open wilderness and more groomed jumps and moguls,   mimicking the kind of track design you might find on a motocross course.   The technical ride tracks split the difference, keeping you in the   wilderness but restricting where you can ride by means of well-placed   obstacles like trees and rocks and the like. These courses tend to be   chock-full of tight, zigzagging turns, and they generally don't leave   much room for mistakes. Each of these main modes of play supports from   two to four players in a split-screen mode, and the gameplay and frame   rate hold up well with more than one player competing at the same time.
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